
- PINGPLOTTER 1 SECOND INTERVAL CAUSES PACKET LOSS PATCH
- PINGPLOTTER 1 SECOND INTERVAL CAUSES PACKET LOSS SOFTWARE
For example, when downloading data files, a 10 packet loss might add only one second to a ten second download. Different applications are affected by packet loss in different ways. (sidenote: if ntpd is being used, ANet should look into piloting PTP). According to a QoS tutorial by Cisco, packet loss on VoIP traffic should be kept below 1 and between 0.05 and 5 depending on the type of video. Could even be ntp polling intervals from regional issues, which can cause skew, which screws a lot of things up. I know other games I've played have had this issue where localised DNS and DNS Proxies hadn't been updated, or were out of sync somewhere. all whilst I was chatting in /map in LA!!Īs for old servers being referenced. I also know I was experiencing issues in-game yesterday, where I could do a lot of things as I normally could, but I kept getting pop up messages saying the client couldn't connect to the login servers.

Not sure if it helps (fellow Aussie here too - gday), but: If I reduce the ping interval below 1 second, something trips at some point and the packet loss becomes a regular occurance from both the modem and the CMTS, ending up around a continual 45 or so. I've just discovered that the only reachable address (on PingPlotter) is 54.239.42.89 thanks to these 100% packet loss hops at the destination. When you go beyond the CMTS, say for example google.ca, at 1 second ping interval I might see the odd packet loss report from the modem. There's usually only 23-24 hops between my location and the Anet server, but this is now showing me 30 hops. Now that I've entered the Dragonfall IP (18.213.92.165) and put that into the PingPlotter, it's showing 100% packet loss at the destination.Īlso bear in mind that I'm in Australia, and my ping is usually around 250ms at best.

We can see from this test that hop 5is experincing some packet-loss.
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So you’ll see that PingPlottergraphs the response we’re getting on each interation. In this case we did 10 traceswith a 15 seconds intervalin-between them. I found this unusual since I'd never seen this kind of behaviour before, and thought I'd report it here.Īnyway I just checked Dragonfall's "/ip" and it's totally different, but also doesn't explain the kind of packet loss I was experiencing yesterday. Sampling Trace Interval15 seconds Statistics Samples to include10 Then click on Traceto begin the test. I had an address which I was checking in the history of my PingPlotter program, which was 64.25.33.87 (I'm guessing it was one of the LS3 or early LS4 maps) as shown, which kept bouncing between IP addresses at.
PINGPLOTTER 1 SECOND INTERVAL CAUSES PACKET LOSS SOFTWARE
see if you can disable this software for the time being to see if this is the cause. packet loss moments, that last for about 5 seconds, but it seems I always get them twice in succession, with about a 10 second interval in between. Either way was taking vastly long periods of time, way more than normal. Im currently using PingPlotter to log when I get packet loss over my wifi network. Longest it's ever been.I was wondering why I couldn't either log in or get the new Dragonfall map to load correctly. I can safetly tell you this problem is on going as of right now. So go back 9 hours will give you the time of day this was happening. Please note - the images provided have the time set to the UK still. My hardware is not the cause, unless the router provided is kicking the bucket. I have no doubt that later on this evening it will work fine, but these problems seem to be spontanious and without warning.

I have nothing currently running on my laptop and these are the results. I suspected maybe it was the router, but it doesn't make sense as there are times where it works flawlessly. We only recently moved house about a month ago, only had minor issues before in the previous home which resolved themselves quickly (5 mins) but these days these high ping durations have been going on for longer and longer. There is a packet loss up to 60 on Hop 7 which is every 1-1.5 minutes (red bars on the second from the bottom graph). It's starting to become borderline unbearable as gaming, streaming and calling home starts to become impacted. If it responds within the Default Node Poll Interval defined on the Orion Polling Settings view, a value of 100 is averaged with the previous 10 availability records.
PINGPLOTTER 1 SECOND INTERVAL CAUSES PACKET LOSS PATCH
As of right now I'm suffering from a pretty rough patch of ping spikes. Hi Flo, PercentLoss is a more complicated calculation that bases the availability of a selected node on its packet loss percentage.
